A helpful fuck-ton of boob references.
Note that since this contains long images that are currently fuzzy (because tumblr just doesn’t want to display ‘em clearly), you gotta reverse-image search ‘em in google. Just because it’s a little extra work doesn’t mean you oughtn’t do it; the large image on the right is totally worth the effort for female anatomy, and the one of the left is also helpful with bra things. They’re all quite helpful.
[From various sources]
Nicole of the Cake Haute Couture bakery in Bunbury, Western Australia made this beautifully geeky classic arcade game cake at the request of Dimity, a bride-to-be whose fiance, Stephen, loves old school games.
Each side of the three-tiered square cake features a different game - Pac-Man, Donkey Kong, Tetris and Frogger. The very top is decorated with a Pong screen with the score depicting Stephen’s age. The board on which the cake sits features an edible joystick, buttons, and coin slot.
Nicole has been making custom wedding cakes since 2007. Visit the Cake Haute Couture website to check out more of her wonderful creations.
A little behind the scenes look of the early stages of Green Lantern the Animated Series.
My eternal gratitude to everyone who helped prove the doubters wrong.
Artistic Integrity. We need more of it.
When people criticize your creations, especially those who aren’t artists or who want to control your artist vision, you need to remember this kind of thing.
There’s a time to take criticism, and there’s a time to stick to your guns.
Drawing perspective is considered one of the hardest things in art, except the mistakes usually done are pretty much always the same and can be avoided with a little care.
1. Lines not reaching the vanishing point
Well this is pretty simple to avoid…
I’ve been getting a lot of asks lately about the brushes and textures I use in my work, so here’s a BIG FAT REFERENCE POST for those of you who were curious! Bear in mind that I’m really lazy and don’t know what half the settings do, so don’t be afraid to experiment to figure out what works best for you :>
I use the pencil tool with SAI’s native paper texture both for sketching and for applying opaque color with no blending. Lower opacities give it the feel of different pencil hardnesses, while full opacity makes it more like a palette knife, laying down hard-edged, heavy color for detail work or eventual blending with other brushes.
Mostly made this because I’m lazy and I didn’t want to have to keep turning my textures off/opacity up when I wanted to ink something (even though I don’t do it very often), or lay down flat colors. I find the line quality to be much more crisp than Photoshop, and you can manually adjust in-program stabilization to help smooth out hand wobbles.
The plain ol’ brush tool acts as sort of an in-between for me in terms of brush flow. It’s heavier than my usual workhorse brush, for faster color application and rough blending, but not as heavy as the pencil tool, which has no blending at all. I like to use the canvas texture on this brush to help break up the unnatural smoothness that usually accompanies digital brushes, but it works just fine without.
A brush tool set to flat bristle is by far my favorite to paint with. I don’t use any textures with it because I think the shape of the brush provides enough of that by itself. I use it for everything from rough washes to more refined shaping and polish. It’s just GREAT.
Best used for smooth blending, washes, gradients, and smoky atmospheric effects.
Basically a grittier version of the watercolor tool, because too much smoothness weird me out. Good for clouds and fog, as the name suggests, or just less boring gradient fills.
To further stave off the artificially smooth look of digital painting, I almost always overlay some sort of paper texture, and it’s almost always this one, which I scanned and edited myself. You’re all welcome to use it, no permission required!
Using overlays in SAI is just as easy as using them in Photoshop. Just paste the texture into its own layer above everything you want it to apply to, and change the layer mode to Overlay. That’s it!
Want a more prominent texture? Up the contrast. Something more subtle? Lower the contrast or reduce the layer opacity. You can also use a tinted overlay to adjust the overall palette and bring a little more color unity to an otherwise disparate piece! Just be aware that too much texture can hurt the readability of the work beneath it, so I’d err on the side of subtlety.
Hope that helps!
YES. JUST FUCKING YES
*not even a whovian* *claps*
SNAP! SNAP! SNAP!
Did homestuck just jack this post?!
… didn’t they all DESTROY their universe? sorry homestuck you are so far out of the running for saving things
Batman had a few buildings destroyed before he saved Gotham.
Luke Skywalker had a few planets destroyed before he saved the Galaxy
Homestuck has a few universes destroyed before they save THE WHOLE OF REALITY AND THE INFINITY FROGIVERSES AND ANCIENT HORRORS THAT LIVE IN IT.
This will not apply to all art professionals (and certainly should not be taken as good advice by some) but it won’t hurt them either. All this message has to do is help decrease the number of “I’ll pay you in publicity” offers from people who are trying to sell ice to [Inuit], so to speak. Maybe it might even result in a few more artists getting paid for their work?
"You don’t pay IN publicity, you pay FOR publicity."
Reblogging this for all my fellow freelancers!
(Unfortunately, we are unable to feed our cats in publicity.)
This happened to me the other day.
I cannot say the number of times this has happened to me over the years, and how eloquently this shows how the relationship is actually the other way around.